MP Auto Trading Corp

Top 10 Nikola Naysayer's Baseless Arguments. Try harder, folks.

EDIT: There are now 19 items on this list. Last updated on Sep 30, 2020.
If you’re coming from subs that are heavily anti-Nikola such as wallstreetbets and RealNikola, I hope folks there haven’t closed your mind to the point you can’t see facts when they’re presented to you. The following is meant to address baseless claims so that we can move onto legitimate concerns and questions about Nikola Corporation.
Now be prepared for some serious due diligence (DD). This will take awhile...
Before you read the items below, I suggest first watching the following videos: - Real Engineering Video (Sep 5, 2020—a great summary of Nikola’s business model) - Tesla Joy Video (Aug 24, 2020) - Tesla Daily Video (Jun 2, 2020) - TESLA Charts Podcast (Jul 19, 2020) - Autoline Network Video (Jun 11, 2020) - This Week In Startups Video (Jul 31, 2020)
1) They ripped off Tesla's name!
FACT CHECK: What does this even mean? So...don't invest or at least take a look at a company given their name? Are you telling me that the inventor Nikola Tesla licensed his name to Elon Musk? That would be a no. Did Tesla Inc. trademark Nikola? Also a hard no. The only thing this tells me is that two clean energy companies honored a great inventor...a father of modern energy. I made this baseless claim #1 on this list since there are way too many people who just can't get over the name and refuses to took deeper, or if they do look deeper, they're already blinded by hate/disgust and can't look at the company objectively.
Fun Fact: See who truly honors the great Nikola Tesla (click on the following names). Is it Tesla’s Elon Musk or Nikola founder Trevor Milton?
2) They're diluting their shares with the merger!
FACT CHECK: Nikola Motor Co. and VectoIQ are conducting a reverse merger, which will come to a shareholder vote on June 2, 2020. If you don't know what a reverse merger is, click here. VTIQ's 29.6M shares will be combined with the 320.7M private shares of existing Nikola Motor Co. Another 52.5M shares will come from VectoIQ's PIPE (see #16 below as well for those who are worried PIPE investors are about to sell their shares). VTIQ will convert to $NKLA 1:1 meaning whatever price per share VTIQ is at pre-merger will be the same price it will be post-merger. Furthermore, existing Nikola private shareholders (not VTIQ shareholders) will be under a lock up period for 6 months where they are barred from selling their shares. I wouldn't be concerned with dilution until the lock up is lifted, but even then, Nikola World 2020 would have revealed major progress with the company that I'm sure most investors will want to hold tight for the long. Trevor Milton on dilution. Read the SEC filed S-4 to learn more about the merger.
Post-Merger Edit: No signs of dilution. NKLA continues to trade above its IPO price despite all the PIPE, warrants, and employee stock options entering the market. The only remaining shares left are the 2M (max) that the Diesel Brother can earn for Badger sales.
3) They sued Tesla...a bunch of amateurs!
FACT CHECK: Here's a video of an unbiased deep dive onto the patent lawsuit, which btw, Nikola is winning and winning at the highest patent court in the country. If another company infringed on Tesla’s patents, would that be okay?
4) Trevor Milton is the CEO.
FACT CHECK: Part of the agreement on the merger was for Trevor Milton to lose some shares to own up to 40% of the company. The agreement also elevated him to Executive Chairman from CEO so he wouldn’t have to run the day-to-day operations of the company and instead focus on leading the board of directors and the strategic direction of the company. All in all, institutional investors wanted to limit Trevor’s control over the company.
The CEO of Nikola is Mark Russell who has no social media presence and rarely seen, as it should be for the guy running the show. When Mark does speak, it's clear that he's the more calculated and reserved executive of the company. Comparatively, Trevor is a visionary. Those who follow him closely know he tends to speak in the future. As the Chairman of the company, he is fulfilling his job in pointing the Corporation's strategic direction.
Edit 1: A modification has been made to Trevor Milton’s lock-up clause.
Edit 2: Trevor Milton dumped 6 Million of his own shares! See...he doesn't even want the stock!
Fact Check: On Aug 26, 2020, Trevor announced that he would GIVE 6 million of his shares to the first 50 employees of Nikola. He then later announced that he would give the other 350 of his employees a total of 1 million of his own shares. Nikola haters love to spin the truth. They're so blinded by hate and disgust for Trevor and Nikola that anything he does is processed negatively.
Edit 3: Trevor Milton is no longer CEO or Executive Chairman as he stepped aside following sexual assault allegations.
5) Trevor Milton started two companies that went bankrupt! He’s even a college dropout!
FACT CHECK: Now we're getting into the SPIN ZONE! Get the full dose of truth in this Forbes article. You’ll find that Trevor actually started two businesses that he sold for millions of dollars.
For whatever reason, some people assume great entrepreneurs have been 100% successful in their endeavors. They couldn’t be more further from the truth.
To those who tease Trevor for being a college dropout, see this list of successful business leaders who also dropped out of college.
6) Hydrogen tech is unproven! Nikola is just vaporware!
FACT CHECK: It seems you are ill-informed of the industry. Here's hydrogen fuel cell tech use in South Korea, in California, in Germany, and in the United Kingdom, to name a few...oh, and there's Nikola's H2 fueling station at their Phoenix, Arizona HQ.
Do these videos of the Nikola Two look like vaporware to you?
  1. Video 1
  2. Video 2 The Nikola Two beer delivery with Ab inBev.
  3. Video 3 Nikola Analyst Day video (start at the 11:28 min mark)
  4. Video 4
  5. Video 5 The Nikola Two on the road.
  6. Video 6 Raw video of the Nikola Two fuel cell tech in action. Check this out to look under the hood.
  7. Video 7. The Nikola Two performing a break test.
  8. Video 8 Trevor Milton showing the Nikola Two Powertrain
To learn more about hydrogen, read this peer-reviewed study on the 20 Hydrogen Myths.
Furthermore, if you go through the Hydrogen FCEV Technology and Hydrogen Technology post flairs in this sub, you’ll find other companies vouching for FCEV tech as well to include Shell, Hyundai, BMW, Bosch, Ballard, Jaguar Land Rover, Daimler, Toyota, and Hyzon...I’m sure I’m missing others. What are all these companies missing that you see? Is it because Elon Musk said hydrogen is "fool cell"? They all must be trying to fool us I guess.
7) My shares will be $10 post-merger!
FACT CHECK: VTIQ will convert to NKLA 1:1 meaning whatever price per share VTIQ is at merger, will be the same price it will be post-merger.
Post-Merger Edit: We did not see NKLA start at $10. In fact, on Jun 4, 2020 listing day, NKLA opened at $37.55.
8) They took PPP money meant for small businesses. How dare they do that?!
FACT CHECK: Before Nikola received close to $1B from the VectoIQ merger, the company was strapped in cash and had over 300 employees and their families to care for during COVID-19. They eventually paid tax payers back as you'll hear in this clip where Trevor sets the record straight with CNBC.
9) I don't understand warrants, so this company is a fraud!
FACT CHECK: If you don't understand warrants (NKLAW), either get smart or just buy NKLA common shares. See this reference and my thoughts on NKLAW.
10) They're asking me if I want to redeem my VTIQ shares for $10.36 when I bought it at $25. This is 100% a scam!
FACT CHECK: VTIQ shareholders received messages on whether to opt into redeeming their shares by May 29, 2020. If they did, they would only receive $10.38. No one in their right mind would want to do that if the price of VTIQ is currently way over that price. Not only does this hurt you, it also hurts Nikola Corp as you would be taking cash from the merger. Read this Article. Bottom line, if you receive a message asking if you want to redeem your VTIQ shares, don’t do it. This is an option that they made available, but VectoIQ and Nikola Corp. highly suggests against redeeming your VTIQ shares.
11) Their revenue projections are fake! Anyone can preorder with $0 money down!
FACT CHECK: This article explains why preorders are $0.00. Also, read this Tweet from Trevor Milton. Moreover, go to pg. 14 on this SEC filing. Notice how the vast majority of the preorders are from legitimate institutional fleets. See this Tweet as well.
Note that Nikola has stopped taking orders for their FCEV semis since Fall 2019. They’re only taking orders for BEV semis, Badgers, NZTs, and WAVs. The $10B 14,602 preorder semis where for those FCEVs. Trolls can’t add to that number and are just wasting their time especially since Nikola runs scripts to filter out their submissions.
12) No one wanted to invest in Nikola! That's why they went public...to take your money instead! Nikola is SCAM!
FACT CHECK: Go to Pg. 10 on the prospectus. You'll find over $500M in funding from several companies prior to the merger with VectoIQ. Post-merger, Nikola’s institutional investors include Bosch (German), Hanwha (S. Korean; 6.13% ownership), CNH Industrial/Iveco (Italian; 7.11% ownership), Nel Hydrogen (Norwegian), Fidelity Management and Research Company, Inclusive Capital Spring Fund (~5.6% ownership), Black Rock, and P. Schoenfeld Asset Management LP. To doubters, what do you see that these companies fail to see? These companies fully vetted Nikola before investing in them. Nikola even received a $1.7M grant from the U.S. Department of Energy. Prior to the merger, VectoIQ’s CEO Steve Girsky, who is known for getting General Motors out of bankruptcy as their former Vice Chairman, did a top-down vetting of Nikola, Trevor Milton, the leadership team, their strategy and vision, etc. Steve is now a member of Nikola’s board of directors along with leaders from Bosch, Hanwha, Iveco, Ace Disposal, and Caterpillar's Thompson Machinery (Source). EDIT: Along with partnering with Nikola on producing the Badger, General Motors also invested ~$2B in Nikola on top of saving Nikola $4B in capex. GM undoubtedly did their homework on Nikola and on Trevor prior to this investment, which grants them ~11% stake in the company.
Furthermore, Nikola went public via a SPAC reverse merger to save time and capital going through the traditional IPO route. They wanted to go public to be completely transparent and demonstrate to investors that they aren't another WeWork company doomed for failure. The reserve merger brings about $1B in capital to kickstart their major projects (hydrogen infrastructure and factory construction). Although their stock went through a tough road during their first couple of months since listing on the NASDAQ, Nikola continues to survive and trade above their IPO price. Three months after listing, Nikola even secured a binding contract for 2,500 Nikola Refuse trucks from Republic Services worth at least a $1B and may be increased to 5K trucks ($2B max order) (Source).
For those who think Nikola is riding on the backs of retail investors, see pg. 34 of this prospectus. Retail investors own about 10% of NKLA.
Now the real questions:
Should retail investors invest in a pre-revenue company? I invested in NKLA/VTIQ for the same reason why venture capitalists (VCs) invest in pre-revenue/pre-IPO companies. The big difference is that Nikola decided to go public via a reverse mergeSPAC, which allowed retail investors to participate, thus democratizing investment in a pre-revenue company, which until recently only the very rich VCs can.
Does Nikola deserve their pre-revenue valuation? Valuation is based on investor sentiment and Nikola cannot control their stock price. Literally the last share buyer does. I came in when NKLA was still VTIQ and my valuation was based on the 14.6K FCEV pre-orders worth ~$10B to include binding contracts with Ab inBev and U.S. Xpress. We then witnessed what happened when the Nikola Refuse order with Republic Services became a binding contract. Investors decided that they were willing to come in now before the order gets fulfilled as they believe the stock price will be much higher later when the order materializes.
Lastly, senior leadership at Nikola will take no more than $1 per year in salary and will be compensated instead with stock bonuses if they meet benchmarks. This shows good stewardship of investors’ money, not add to the company's CapEx, and letting their performance dictate their compensation.
13) They’re outsourcing everything! Definitely not vertically integrated like Tesla!
FACT CHECK: Outsourcing is a misleading term. Technically, you can't outsource to a company that invests in you and/or has partnered with you. The more appropriate term is joint venture. For example, Nikola and Iveco has a 50/50 JV factory in Germany (Nikola Iveco Europe GmbH). Iveco's parent company CNH Industrial also invested $250M to Nikola in cash, goods and services. Bosch is providing the fuel cell and powertrain for the semis. They too invested heavily in Nikola. Outsourcing would imply that Nikola is the customer of a contract company and Nikola is paying them...not at all the case. Together, these companies that have invested heavily in Nikola enable vertical integration.
Fun Fact: Just as how Nikola is using another OEM to manufacture the Badger, Tesla also used another OEM to build one of their vehicles. It was their very first vehicle...the Roadster. The OEM was Lotus, but notice I said “used another OEM to build” the Roadster. I didn’t say “manufacture”. The point here is that Testa didn’t do everything themselves as Nikola haters dog the company for.
14) The cost to create hydrogen is $13/kg. That's way more than what diesel costs. No company will switch!
FACT CHECK: Nikola has dropped the cost of producing hydrogen to below $4/kg . Their hydrogen will also be made onsite, thus removing distribution requirements. Furthermore, Nikola will take advantage of both renewable energy (wind and solar) as well as cheap excess power from the grid...hours where energy companies are actually releasing energy (wasted electricity) due to grid overload during low-usage hours. They also won't be getting power within municipalities, but rather through PPA (Power Purchase Agreements) on main federal transmission lines saving them a ton of money (Source).
15) Trevor Milton sold millions of NKLA shares to buy his $32.5M ranch when Nikola has made ZERO revenue!!
FACT CHECK: First, see #4 above. Beyond these shares Trevor had to sell as part of the merger, he cannot sell the rest of his shares as they’re locked up for 6 months post-merger with VectoIQ. Furthermore, Trevor bought the ranch a year before the merger and before VectoIQ and Steve Girsky approached Nikola. Lastly, Trevor made bank from selling dHybrid to Worthington Industries. The seed money from Worthington to start Nikola was separate from Worthington's purchase of dHybrid.
16) PIPE investors are going to sell their shares! The disparity between NKLA and NKLAW will tank the stock! SELL NOW!!
FACT CHECK: Please see this piece that I wrote, which addressed this fear mongering by naysayers.
Post-Warrants Edit: NKLA continues to trade above its IPO price. The downward pressures from the warrants are now gone and none of the PIPE investors have signaled dumping their stocks.
17) The Badger is just a GM EV rebadging of the Silverado. 100% GM technology with a Nikola badge! I can't believe Nikola gave GM 11% stake of their company for this!
FACT CHECK: The Badger will utilize GM's powertrain (Ultium battery tech and Hydrotec fuel cell stack technology), but the rest of the truck is Nikola's IP/design. Furthermore, the two existing prototype Badgers were completely made by Nikola without GM's help and will be revealed during Nikola World 2020. GM will then engineer their tech with Nikola's tech/design, test, validate, and manufacture the pickup truck. See this Tweet from Trevor:
>Nikola to share hardware like ASILD Inverters, batteries and other validated parts. Nikola will always own; the brand, cab, chassis modifications, infotainment, controls, OTA, sales, service and warranty & customer interaction. GM to help us build it to last and cut cost.
This interview explains a lot more about the partnership between Nikola and GM. I also encourage you to read the 8-K filing. It’s not that long of a read and shows what’s part of this deal beyond just the Badger, which justifies the 11% stake.
The partnership with GM on the Badger is also only good for 6 years. After that, Nikola would be free to manufacture the Badger themselves once they have a factory and the capital to do so by then. Their next-gen battery would surely be ready by then as well.
18) Nikola's Director of Hydrogen Production/Infrastructure is Trevor Milton's brother who was just your average joe construction worker, You've got to be kidding me!
FACT CHECK: Trevor's brother Travis Milton is Nikola’s Director of Hydrogen Production/Infrastructure; however he doesn’t have to know much about hydrogen technology to do what he does as Nikola hydrogen supplier is Nel Hydrogen. I assume his role is to find industry experts, such as Nel, and oversee Nikola’s contracts with them. Furthermore, there’s actually other hydrogen-related executives in the company (see pg. 16 of this prospectus presentation filed with the SEC). You have Dale Prows as Head of Hydrogen Supply Chain and Livio Gambone as Head of Hydrogen Storage. Also, check out these recent hires. They added Pablo Koziner, who came from and was an executive at Caterpillar, to be the Nikola Energy President overseeing stations and energy.
19) Nikola faked the Nikola One video...LMAO! They even admitted to it!
FACT CHECK: Yes, the Nikola One in this 2018 video did not drive in its own propulsion, hence the title "Nikola One Electric Semi Truck in Motion". The allegation is that Nikola fooled its investors. The truth of the matter is that Nikola's investors at the time were private investors as Nikola was still a pre-IPO company (Nikola Motor Company), to include Bosch and Nel. In Nikola's own words, "Nikola investors who invested during this period, in which the Company was privately held, knew the technical capability of the Nikola One at the time of their investment." Furthermore, Nikola's strategic partners have come out in support of the company after shorter Hindenburg Research's desperate hit-job article to support their short position after the GM partnership announcement that sent NKLA up ~50%. Moreover, NKLA investors find this hit-piece irrelevant as what matters now is what Nikola already has (working prototypes as seen on #6 above, strategic partners as listed on #12 above, 800 binding orders for FCEV Nikola semis from Ab inBEv and 2,500-5,000 binding orders for the Nikola Refuse by Republic Services) and what's to come (strategic partnership announcement on building out fueling stations, Badger reservation numbers, Nikola World 2020, and potentially more major binding contracts).

Now that we’ve gotten the baseless arguments out of the way (and I’ll continue to add to them when necessary), I encourage you to go through NikolaCorporation and read through the DD that have already been and continue to be shared. Filter topics by post flairs to find info you’re interested in.
Cheers,
KaiserCyber
submitted by KaiserCyber to NikolaCorporation [link] [comments]

Frontier Pass - Patch Notes

FEATURES Includes the Maya civilization with Lady Six Sky, the Hul’che unique unit, and the Observatory unique district. Civ Unique Ability: The “Mayab” ability gives Maya housing and gold bonuses from Farms, and Amenity bonus for Luxury resources adjacent to the City Center. Settling adjacent to Coasts or Fresh Water does not provide housing bonuses. Leader Unique Ability: Lady Six Sky’s “Ix Mutal Ajaw” ability lets the Maya gain yield bonuses to non-capital cities, and a combat bonus to units, within six tiles of the capital. Unique Unit: The Hul’che, a stronger replacement for the Archer and receives bonus combat strength when attacking wounded units. Unique District: The Observatory replaces the Campus and adds a minor adjacency bonus with Farms and a major adjacency bonus with Plantations. Also includes the Gran Colombia civilization with Simón Bolívar, the Llanero and Comandante General unique units, and the Hacienda unique improvement. Civ Unique Ability: With the “Ejercito Patriota” ability, Gran Colombia receives a movement bonus to all units, and promoting a unit does not end the unit’s turn. Leader Unique Ability: Simón Bolívar has the “Campana Admirable” ability, granting a Comandante General when entering a new Era. Unique Units: Gran Colombia features two unique units: - The Comandante General is a Great General with unique abilities, including Passive and Retire effects. - The Llanero replaces the Cavalry. It requires less maintenance, receives a combat bonus for every adjacent Llanero and fully heals when in range of a Comandante General that activates. Unique Improvement: The Hacienda provides Production, Gold and Housing bonuses, and a Food bonus for each adjacent Plantation. Plantations and Haciendas receive Production bonuses for adjacent Haciendas. New “Apocalypse” Game Mode (Requires the Gathering Storm expansion to play) Adds Forest Fires and Meteor Showers as disaster types to all games. An optional, specialized game mode with exclusive rule changes: New disasters: Comet Impact and Solar Flares. Larger versions of existing disasters. New military unit: Soothsayer, a Support unit that can trigger natural disasters at the player’s command. New scored competition: Sacrifice units to volcanoes. Requires Soothsayers to use their unique action on friendly units near a volcano. The world enters an apocalyptic state when climate change reaches its maximum level.
New Resources: Honey. Luxury. Maize. Bonus. New Natural Wonders: Bermuda Triangle. Naval units that pass through it receive a movement bonus and get teleported to another ocean tile. Paititi. Gold bonus on trade routes for the city that controls it, major adjacency bonus for Commercial Hubs and Theater Squares. Fountain of Youth. Grants units that pass it a healing buff. New City-States: Caguana. Cultural. Suzerain bonus: access to Batey improvement, which grants Culture based on its placement. Singapore. Industrial. Suzerain bonus: Production bonus for each foreign trade route. Lahore. Militaristic. Suzerain bonus: Access to a Faith-purchased combat unit – Nihang – with a unique promotion tree. Vatican City. Religious. Suzerain bonus: Religious pressure spread when activating Great People. Taruga. Scientific. Suzerain bonus: Science bonus per strategic resource in cities. Hunza. Trade. Suzerain bonus: Gold bonus for trade route distance.
Here are the full notes on today's update:
Maya & Gran Colombia Pack
[NEW FEATURES]
Maya Civilization Unique Ability – Mayab Farms provide +1 Housing and +1 Gold. +1 Amenity for every Luxury Resource adjacent to the City Center. Settling adjacent to Fresh Water and Coast does not provide extra housing. Unique Unit – Hul’che: replaces the Archer. Stronger than the Archer and receives +5 Combat Strength when attacking wounded units. Unique Infrastructure – Observatory District: Replaces the Campus Science District. Adds a minor adjacency bonus with Farms and a major adjacency bonus with Plantations. Leader - Lady Six Sky Unique Ability – Ix Mutal Ajaw Non-capital cities within 6 tiles of the Capital gain +10% to all yields. +5 Combat Strength to units within 6 tiles of the Capital. Non-capital cities outside of the 6 tile range receive -15% to all yields. Agenda - Solitary Builds cities close to the Capital. Likes: civilizations that settle far away. Dislikes: nearby armies and settlements
Gran Colombia Civilization Unique Ability – Unique Ability – Ejército Patriota +1 Movement to all units. Promoting a unit does not end that unit’s turn. Simón Bolívar Unique Ability - Campaña Admirable [Base Game] Earn a Comandante General when entering a new era. [Rise and Fall/Gathering Storm] Earn a Comandante General when the game enters a new era. Comandante Generals are a new type of Great General unique to Gran Colombia. Unique Unit – Llanero: Replaces the Cavalry. Less Maintenance and +4 Combat Strength for every adjacent Llanero. Fully heals when in range of a Comandante General that activates. Unique Infrastructure – Hacienda Improvement: +1 Production, +2 Gold, and +1 Housing. +1 Food for every 2 adjacent Plantations (increased to every Plantation with the Replaceable Parts technology). Plantations and Haciendas receive +1 Production for every two adjacent Haciendas (increased to every Hacienda when you discover the Rapid Deployment Civic). Can be built on Plains, Plains Hills, Grassland, and Grassland Hills. Leader – Simón Bolívar Unique Ability - Campaña Admirable [Base Game] Earn a Comandante General when entering a new era. [Rise and Fall/Gathering Storm] Earn a Comandante General when the game enters a new era. Comandante Generals are a new type of Great General unique to Gran Colombia. Comandante General Antonio Jose de Sucre Passive Effect: +5 Combat to units within 2 tiles. Retirement Effect: [Base Game/Rise and Fall] Instantly creates the strongest unit you can build. This unit receives a free promotion. [Gathering Storm] Instantly creates the strongest unit you can build. This unit receives a free promotion. This unit requires no resource maintenance. Francisco de Paula Santander Passive Effect: +5 Combat to units within 2 tiles. Retirement Effect: [Base Game] Gives a Random Civic. [Rise and Fall/Gathering Storm] Gives a Governor Title. José Antonio Páez Passive Effect: +5 Combat to units within 2 tiles. Retirement Effect: +4 Combat Strength to all Heavy and Light Cavalry units within 2 tiles. Rafael Urdaneta Passive Effect: +5 Combat to units within 2 tiles. Retirement Effect: All your units within 2 tiles regain all their Movement and can attack as if they had not made attacks this turn. Santiago Mariño Passive Effect: +5 Combat to units within 2 tiles. Retirement Effect: +4 Combat Strength to all Melee and Anti-Cavalry units within two tiles. Gregor MacGregor Passive Effect: +5 Combat to units within 2 tiles. Retirement Effect: Grants 1 promotion level to a military land unit and Gold equal to the 50% of the purchase cost of the unit. Manuel Piar Passive Effect: +5 Combat to units within 2 tiles. Retirement Effect: +7 Combat Strength to a unit. Antonio Nariño Passive Effect: +5 Combat to units within 2 tiles. Retirement Effect: Increase Trade Route capacity by 1. Receive a Trader in the nearest friendly city. Mariano Montilla Passive Effect: +5 Combat to units within 2 tiles. Retirement Effect: Units within 2 tiles gain +4 Combat Strength vs. District Defenses. José Félix Ribas Passive Effect: +5 Combat to units within 2 tiles. Retirement Effect: Opposing units within 2 tiles lose 30 HP. Agenda – Carabobo Builds Encampment District buildings to earn more experience with units Likes: civilizations with promoted units. Dislikes: civilizations with unpromoted units.
Apocalypse Game Mode [Gathering Storm] New Unit – Soothsayer Can call upon the God of Destruction to cause a Natural Disaster. Doing this requires a Unit Charge. Once all charges have been used, the unit is removed. Unit starts with 1 charge, but additional charges can be gained through their promotion tree. New Scored Competition – “Appease the Gods” Players can use Soothsayers to sacrifice units to a volcano to gain points. Soothsayers gain a new action: Appease - Target a friendly unit adjacent to a volcano and sacrifice them to gain score equal to their production cost. Rewards include a free Soothsayer, Soothsayer promotions, and additional Faith per turn. New Game Ending Final Climate Stage – The Apocalypse The world enters the Apocalypse upon hitting the final temperature increase. Disasters are more powerful, frequent, and capable of destroying entire Civilizations over several turns. New Disasters Comet Impact: Smashes into land tiles destroying improvements, units, districts, or even cities in the impact zone. Impacted tiles are replaced with an impassable Comet Lake. Solar Flares: Affects the entire map. Pillages power-generating districts/buildings/improvements (except the Dam). Damages advanced units (GDRs especially).
Mythological Natural Wonders Bermuda Triangle 5 Science to adjacent tiles. Naval units that enter the tile gain a Unit Ability called “Mysterious Currents” that grants +1 Movement and are teleported to another Ocean tile somewhere on the map. Paititi 3 Gold, 2 Culture to adjacent tiles. Major adjacency for Commercial Hubs and Theater Squares. City that has it in its territory receives +4 Gold on its outgoing International Trade Routes. Fountain of Youth 4 Science, 4 Faith Units that enter it gain a Unit Ability called “Water of Life” that gives +10 HP when they heal in any territory. Provides Fresh Water Resources Maize: Improved by Farms. Bonus Resource. 2 Gold. Grassland, Plains. Honey: Improved by Camps. Luxury Resource. 2 Food. Grassland, Plains.
Disasters [Requires Gathering Storm] The following disasters are not tied to the Apocalypse game mode. These disasters can occur during standard games. Forest Fires: Starts in a random Forest/Rainforest and spreads to adjacent Forest/Rainforest/improved plots every turn. Tiles on fire damage units and pillage improvements. Forest/Rainforests grow back with additional bonus yields. Meteor Showers: Pummels unowned land tiles pillaging improvements and damaging units. Exploring impact sites grants players a free Heavy Cavalry unit with no resource upkeep.
City-States Caguana Type: Cultural The Suzerain’s builder can build the new Batey Improvement. Bateys provide +1 Culture and additional +1 Culture for every adjacent bonus resource and Entertainment Complex (becomes +2 with Exploration Civic.) +100% Tourism from Culture. Cannot be placed adjacent to another Batey. Placed on any flat terrain without a feature. Singapore Type: Industrial Player’s cities receive +2 Production for each foreign civilization that they have sent a Trade Route. Lahore Type: Militaristic Suzerain's of this City-State can purchase the new unique Nihang unit with Faith. The Nihang unit has 25 Combat Strength. Has a unique promotion tree. Receives +15 Combat Strength for every Encampment building when trained. No maintenance cost. Vatican City Type: Religious When the player activates a Great Person, they spread 400 Religious pressure of the player’s founded (or majority) religion to cities within 10 tiles. Taruga Type: Scientific +5% Science in all cities for each different Strategic Resource they have. Hunza Type: Trade Receive +1 Gold for every 5 tiles a Trade Route travels.
Free Game Update
[BALANCE/POLISH] Updates to Diplomatic Victory Diplomatic Victory Points Resolution becomes +2/-2 (previously +2/-3) Victory is now determined upon player turn start, rather than upon receiving points. Players now lose Favor per turn for each occupied Original Capital. Aid Request penalty for pollution is doubled. Increased Favor penalty for pollution to -1 Favor per 3 pollution more than average (Previously per 5 pollution, capped at -20 per turn from -10). Anti-Air Combat Strength increased to +7 once formed into Corps and Armies (Fleets, Armadas). Greatly reduced the chance that City-States will spawn adjacent to Natural Wonders or on top of resources. Fixed an issue that was allowing aircraft based on Carriers as well as embarked units to count toward the Flanking bonus when attacking. Unmet players now get a visible pie wedge in the CO2 chart. Tweaked volcano spawn spread. Volcanoes will no longer spawn adjacent to each other. Large portions of the map are no longer skipped over. 1 volcano per continent is guaranteed. Tweaked mountain spawn locations for more intelligent placement. Palenque City-State renamed Mitla.
[UI] Players can now manually resize the Offers and Inventory panels during trades. Players can now select different text sizes for the chat panel. Added page history trail to Civilopedia for easier navigation. Fixed an issue that was causing “click” sounds to play whenever a notification was auto-dismissed. Base unit costs and maintenance are no longer shown in the Production Panel. Production Panel now shows only the cost relevant to the city in which the item is being produced. Base values are shown in the Civilopedia as well as the Tech and Civics screens. Added a fix to allow Barbarian Sighted and New Camp icons to properly show in notifications. Fixed an issue where the Tech/Civics Tree scrollbar was being clipped by the background. Improved Deal and Deal Cities presentation by adding item grouping, sub-categories, and collapsing categories. Added icon for Reef adjacency bonus Altered some team colors to be more visible. Better dynamic sizing of various menus – Save/Load, Hall of Fame, Mods, Setup Menu Fixed an issue where buttons in multiple World Tracker menus have partial functionality during World Congress sessions.
[AI] Improve Religious Belief analysis - Tends to stop Warrior Monks from always being first chosen Adjust importance of Great Person Points for city projects for AI to make them more competitive with other buildings for AI attention. Fix an issue where the AI was not always using its land ranged units to attack hostile sea units. Fix an issue that could cause the AI to identify a target city for a missionary based on gossip without knowing the actual location, causing the missionary to freeze in place. Improved coastal city ability to recruit naval units for city defense. Adjusted city priority to target wounded units over siege when under attack. Improve air attacks in operations Conditions changed for AI to pursue Culture Victory. [MP] Fixed an issue where the Diplomatic Victory displays nothing in the World Rankings when teams are enabled. Fixed an issue where the Scored Competition prompt would overlap the chat panel when viewing the World Tracker during a Multiplayer game.
RED DEATH [PC ONLY] Fixed an issue causing the Matchmaker to fail when overloaded. Overall improvements to AI: AI will more aggressively explore in the early game. AI will now target enemy units with nukes. AI will use better protection of Civilians in all phases. Additional fixes to improve AI play. Fixed an issue where nukes were applying a maintenance cost to certain units, causing them to be removed from play when the player went bankrupt. Updated the Diplomacy ribbon to show the eliminated players. Fixed an issue that could cause the AI to cease attacking enemy units once they are in the final Safe Zone ring. Fixed an issue that could cause the AI to act too passively with ranged units. Fixed an issue that was causing the overlay to either not show up or show up inconsistently.
[MODDING] [PC ONLY] WorldBuilder Advanced Mode: when placing a district, if the placement is going to fail because of a missing tech, civic, or population, auto-fix that so it succeeds. Placing a feature over an incompatible resource will now delete the resource. Fixed an issue where using the right mouse button to paint would successfully change all tiles except the tile initially clicked on. Plot Selector now allows changes in the rotation of an existing feature. Various additional UI and quality of life improvements. Fixed various crashes.
[BUGS] Fixed an exploit allowing multiple Pantheon bonuses (e.g., infinite builders/settlers) by hitting ESC immediately after selecting a Pantheon. Fixed an exploit where unit Movement Speed and Combat Strength could be retained by upgrading near a Great General. Fixed an exploit where the same District could be built in a city multiple times. Fixed an exploit where a free Policy change was granted after ending a turn with a completed Civic selected. Fixed an issue where Great Generals Horatio Nelson and Georgy Zhukov’s Retirement Abilities were incorrectly granting Combat Strength equal to the number of units a player owned. Fixed an issue where Neighborhoods built by Brazil were failing to gain additional Housing from adjacent Rainforests. Fixed an issue where the Foreign Culture Victory Imminent notification had no functionality when selected during gameplay. Fixed an issue where the amount of Science already spent when viewing the Technology Tree during gameplay was not being displayed. Fixed an issue where Phoenicia was gaining multiple GDRs with Golden Age Dedication, Automaton Warfare. Fixed an issue where Capture Unit ability was successful even when not attacking. Fixed an issue where incorrect information was present when viewing the resource tooltip in the CO2 Contribution section of the World Climate menu. Fixed an issue where the incorrect "Turns Remaining" numerical value was displayed in prompts for completed Emergencies while another Emergency Competition was active. Fixed an issue where Settler tooltips were not showing up. Fixed an issue where the Arrow Storm unit promotion was applying while defending. Fixed various text bugs. Fixed various audio bugs. Crash Fixed an issue causing Mac to crash when trying to run DX12 full-screen Various additional crash fixes addressed. Perf Multiple performance and memory improvements.
submitted by superstreeker to civ [link] [comments]

Wall Street Week Ahead for the trading week beginning December 9th, 2019

Good Saturday morning to all of you here on wallstreetbets. I hope everyone on this sub made out pretty nicely in the market this past week, and is ready for the new trading week ahead.
Here is everything you need to know to get you ready for the trading week beginning December 9th, 2019.

What Trump does before trade deadline is the ‘wild card’ that will drive markets in the week ahead - (Source)

The Trump administration’s Dec. 15 deadline for new tariffs on China looms large, and while most strategists expect them to be delayed while talks continue, they don’t rule out the unexpected.
“That’s the biggest thing in the room next week. I don’t think he’s going to raise them. I think they’ll find a reason,” said James Pauslen, chief investment strategist at Leuthold Group. But Paulsen said President Donald Trump’s unpredictable nature makes it really impossible to tell what will happen as the deadline nears.
“He’s the one off you’re never sure about. It’s not just tariffs. It could be damn near anything,” Paulsen said. “I think he goes out of his way to be a wild card.”
Just in the past week, Trump said he would put new tariffs on Brazil, Argentina and France. He rattled markets when he said he could wait until after the election for a trade deal with China.
Once dubbing himself “tariff man,” Trump reminded markets that he sees tariffs as a way of getting what he wants from an opponent, and traders were reminded tariffs may be around for a long time.
Trade certainly could be the most important event for markets in the week ahead, which also includes a Fed interest rate decision Wednesday and the U.K.’s election that could set the course for Brexit. If there’s no China deal, that could beat up stocks, send Treasury yields lower and send investors into other safe havens.
When Fed officials meet this week, they are not expected to change interest rates, but they are likely to discuss whether they believe their repo operations to drive liquidity in the short-term funding market are running smoothly, ahead of year end. Economic reports in the coming week include CPI inflation Wednesday, which could be an important input for the Fed.
Punt, but no deal As of Friday, the White House did not appear any closer to striking a deal with China, though officials say talks are going fine. Back in August, Trump said if there is no deal, Dec. 15 is the date for a new wave of tariffs on $156 billion in Chinese goods, including cell phones, toys and lap top computers.
Dan Clifton, head of policy research at Strategas, said it seems like a low probability there will be a deal in the coming week. “What the market is focused on right now is whether there’s going to be tariffs that to into effect on Dec. 15, or not. It’s being rated pretty binary,” said Clifton. “I think what’s happening here and the actions by China overnight looks like we’re setting up for a kick.”
China removed some tariffs from U.S. agricultural products Friday, and administration officials have been talking about discussions going fine.
Clifton said if tariffs are put on hold, it’s unclear for how long. “Those are going to be larger questions that have to be answered. This is really now about politics. Is it a better idea for the president to cut a deal without major structural reforms, or should he walk away? That’s the larger debate that has to happen after Dec. 15,” Clifton said. “I’m getting worried that some in the administration... they’re leaning toward no deal category.”
Clifton said Trump’s approval rating falls when the trade wars heat up, so that may motivate him to complete the deal with China even if he doesn’t get everything he wants.
Michael Schumacher, director of rates strategy at Wells Fargo, said his base case is for a trade deal to be signed in the next couple of months, but even so, he said he can’t entirely rule out another outcome. It would make sense for tariffs to be put on hold while talks continue.
“The tweeter-in-chief controls that one, ” said Schumacher. “That’s anybody’s guess...I wouldn’t be at all surprised if he suspends it for a few weeks. If he doesn’t, that’s a pretty unpleasant result. That’s risk off. That’s pretty clear.”
Because the next group of tariffs would be on consumer goods, economists fear they could hit the economy through the consumer, the strongest and largest engine behind economic growth.
Fed ahead The Fed has moved to the sidelines and says it is monitoring economic data before deciding its next move. Friday’s strong November jobs report, with 266,000 jobs added, reinforces the Fed’s decision to move to neutral for now.
So the most important headlines from its meeting this week could be about the repo market, basically the plumbing for the financial system where financial institutions fund themselves. Interest rates in that somewhat obscure market spiked in September. Market pros said the issue was a cash crunch in the short term lending market, made better when the Fed started repo operations.
The Fed now has multiple operations running over year end, and Schumacher said it has latitude to do more. Strategists expect there to be more pressure on the repo market as banks rein in operations to spruce up their balance sheets at year end.
“No one is going to come to the Fed and say you did too much in the year-end funding,” said Schumacher. “If repo happens to spike somewhat on one day, the Fed is going to hammer it the next day.”
Paulsen said the markets will be attuned to this week’s inflation numbers. Consumer inflation, the CPI is reported on Wednesday and producer prices are Thursday.
A pickup in inflation of any significance is one thing that could pull the Fed from the sidelines, and prod it to consider a rate hike.
“I think the inflation reports might start to get a little attention. Given the jobs numbers, the employment rate, growth picking up a little bit and a better tone in manufacturing. I do think if you get some hot CPI number, I don’t know if the Fed can ignore it,” he said. “Core CPI is 2.3%.” He said it would get noticed if it jumped to 2.5% or better.
The Fed’s inflation target is 2% but its preferred measure is the PCE inflation, and that remains under 2%.
Stocks were sharply higher Friday but ended the past week flattish. The S&P 500 was slightly higher, up 0.2% at 3,145, and the Dow was down 0.1% at 28,015. The Nasdaq was 0.1% lower, ending the week at 8,656.

This past week saw the following moves in the S&P:

(CLICK HERE FOR THE FULL S&P TREE MAP FOR THE PAST WEEK!)

Major Indices for this past week:

(CLICK HERE FOR THE MAJOR INDICES FOR THE PAST WEEK!)

Major Futures Markets as of Friday's close:

(CLICK HERE FOR THE MAJOR FUTURES INDICES AS OF FRIDAY!)

Economic Calendar for the Week Ahead:

(CLICK HERE FOR THE FULL ECONOMIC CALENDAR FOR THE WEEK AHEAD!)

Sector Performance WTD, MTD, YTD:

(CLICK HERE FOR FRIDAY'S PERFORMANCE!)
(CLICK HERE FOR THE WEEK-TO-DATE PERFORMANCE!)
(CLICK HERE FOR THE MONTH-TO-DATE PERFORMANCE!)
(CLICK HERE FOR THE 3-MONTH PERFORMANCE!)
(CLICK HERE FOR THE YEAR-TO-DATE PERFORMANCE!)
(CLICK HERE FOR THE 52-WEEK PERFORMANCE!)

Percentage Changes for the Major Indices, WTD, MTD, QTD, YTD as of Friday's close:

(CLICK HERE FOR THE CHART!)

S&P Sectors for the Past Week:

(CLICK HERE FOR THE CHART!)

Major Indices Pullback/Correction Levels as of Friday's close:

(CLICK HERE FOR THE CHART!

Major Indices Rally Levels as of Friday's close:

(CLICK HERE FOR THE CHART!)

Most Anticipated Earnings Releases for this week:

(CLICK HERE FOR THE CHART!)

Here are the upcoming IPO's for this week:

(CLICK HERE FOR THE CHART!)

Friday's Stock Analyst Upgrades & Downgrades:

(CLICK HERE FOR THE CHART LINK #1!)
(CLICK HERE FOR THE CHART LINK #2!)

Reasons We Still Believe In December

It has been a rough start to the most wonderful month of them all, with the S&P 500 Index down each of the first two days of December. Don’t stop believing just yet, though.
Everyone knows December has usually been a good month for stocks, but what happened last year is still fresh in the minds of many investors. The S&P 500 fell 9.1% in December 2018 for the worst December since 1931. That sounds really bad, until you realize stocks fell 30% in September 1931, but we digress.
One major difference between now and last year is how well the global equities have been performing. Heading into December 2018, the S&P 500 was up 3.2% year to date, but markets outside of the United States were already firmly in the red, with many down double digits.
“We don’t think stocks are on the verge of another massive December sell off,” said LPL Financial Senior Market Strategist Ryan Detrick. “If my Cincinnati Bengals can win a game, anything is possible. However, we are quite encouraged by the overall participation we are seeing from various global stock markets this year versus last year, when the United States was about the only market in the green heading into December.”
Stocks have also overcome volatile starts to December recently. The S&P 500 was down four days in a row to start 2013 and 2017, but the gauge still managed to gain 2.4% and 1%, respectively, in those years.
As the LPL Chart of the Day shows, December has been the second-best month of the year for stocks going back to 1950. It is worth noting that it was the best month of the year before last year’s massive drop. Stocks have historically been strong in pre-election years as well, and December has never been lower two times in a row during a pre-election year. Given stocks fell in December 2015, bulls could be smiling when this month is wrapped up.
(CLICK HERE FOR THE CHART!)

Could Impeachment Be Good for Investors?

Impeaching a President with the possibility of removal from office is by no means great for the country. However, it may not be so horrible for the stock market or investors if history is any guide. We first touched on this over two years ago here on the blog and now that much has transpired and the US House of Representatives is now proceeding with drafting articles of impeachment we figured it was a good time to revisit the history (albeit limited) of market behavior during presidential impeachment proceedings. The three charts below really tell the story.
During the Watergate scandal of Nixon’s second term the market suffered a major bear market from January 1973 to OctobeDecember 1974 with the Dow down 45.1%, S&P 500 down 48.2% and NASDAQ down 59.9%. Sure there were other factors that contributed to the bear market such as the Oil Embargo, Arab-Israeli War, collapse of the Bretton Woods system, high inflation and Watergate. However, shortly after Nixon resigned on August 9, 1974 the market reached the secular bear market low on October 3 for S&P and NASDAQ and December 6 for the Dow.
Leading up to the Clinton investigations and through his subsequent impeachment and the acquittal by the Senate the market was on a tear as one of the biggest bull markets in history raged on. After the 1994 midterm elections when the Republicans took back control of both houses of Congress the market remained on a 45 degree upward trajectory except for a few blips and the shortest bear market on record that lasted 45 days and bottomed on August 31, 1998.
Clinton was impeached in December 1998 and acquitted in February 1999 as the market continued higher throughout his second term. Sure there were other factors that contributed to the late-1990s bull-run such as the Dotcom Boom, the Information Revolution, millennial fervor and a booming global economy, but Clinton’s personal scandal had little negative impact on markets.
It remains to be seen of course what will happen with President Trump’s impeachment proceeding and how the world and markets react, but the market continues to march on. If the limited history of impeachment proceedings of a US President in modern times (no offense to our 17th President Andrew Johnson) is any guide, the market has bounced back after the last two impeachment proceedings and was higher a year later. Perhaps it will be better to buy any impeachment dip rather than sell it.
(CLICK HERE FOR THE CHART LINK #1!)
(CLICK HERE FOR THE CHART LINK #2!!)
(CLICK HERE FOR THE CHART LINK #3!!)

Typical December Trading: Modest Strength Early, Choppy Middle and Solid Gains Late

Historically, the first trading day of December, today, has a slightly bearish bias with S&P 500 advancing 34 times over the last 69 years (since 1950) with an average loss of 0.02%. Tomorrow, the second trading day of December however, has been stronger, up 52.2% of the time since 1950 with an average gain of 0.08% and the third day is better still, up 59.4% of the time.
Over the more recent 21-year period, December has opened with strength and gains over its first seven trading days before beginning to drift. By mid-month all five indices have surrendered any early-month gains, but shortly thereafter Santa usually visits sending the market higher until the last day of the month and the year when last minute selling, most likely for tax reasons, briefly interrupts the market’s rally.
(CLICK HERE FOR THE CHART!)

Odds Still Favor A Gain for Rest of December Despite Rough Start

Just when it was beginning to look like trade was heading in a positive direction, the wind changed direction again. Yesterday it was steel and aluminum tariffs on Brazil and Argentina and today a deal with China may not happen as soon as previously anticipated. The result was the worst first two trading days of December since last year and the sixth worst start since 1950 for S&P 500. DJIA and NASDAQ are eighth worst since 1950 and 1971, respectively.
However, historically past weakness in early December (losses over the first two trading days combined) were still followed by average gains for the remainder of the month the majority of the time. DJIA has advanced 74.19% of the time following losses over the first two trading days with an average gain for the remainder of December of 1.39%. S&P 500 was up 67.65% of the time with an average rest of month gain of 0.84%. NASDAQ is modestly softer advancing 61.11% of the time during the remainder of December with an average advance of 0.30%.
(CLICK HERE FOR THE CHART LINK #1!)
(CLICK HERE FOR THE CHART LINK #2!)
(CLICK HERE FOR THE CHART LINK #3!)

STOCK MARKET VIDEO: Stock Market Analysis Video for Week Ending December 6th, 2019

(CLICK HERE FOR THE YOUTUBE VIDEO!)

STOCK MARKET VIDEO: ShadowTrader Video Weekly 12.8.19

([CLICK HERE FOR THE YOUTUBE VIDEO!]())
(VIDEO NOT YET POSTED!)
Here are the most notable companies (tickers) reporting earnings in this upcoming trading week ahead-
  • $LULU
  • $COST
  • $THO
  • $AZO
  • $ADBE
  • $AVGO
  • $CIEN
  • $MDB
  • $CHWY
  • $SFIX
  • $AEO
  • $GME
  • $OLLI
  • $TOL
  • $PLCE
  • $UNFI
  • $PLAY
  • $ORCL
  • $HDS
  • $CONN
  • $MTN
  • $JT
  • $LOVE
  • $CMD
  • $PLAB
  • $DBI
  • $ROAD
  • $VRA
  • $CDMO
  • $LQDT
  • $TLRD
  • $TWST
  • $PHR
  • $NDSN
  • $MESA
  • $VERU
  • $DLHC
  • $BLBD
  • $OXM
  • $NX
  • $GNSS
  • $PHX
  • $GTIM
(CLICK HERE FOR NEXT WEEK'S MOST NOTABLE EARNINGS RELEASES!)
(CLICK HERE FOR NEXT WEEK'S HIGHEST VOLATILITY EARNINGS RELEASES!)
(CLICK HERE FOR MOST ANTICIPATED EARNINGS RELEASES FOR THE NEXT 5 WEEKS!)
Below are some of the notable companies coming out with earnings releases this upcoming trading week ahead which includes the date/time of release & consensus estimates courtesy of Earnings Whispers:

Monday 12.9.19 Before Market Open:

(CLICK HERE FOR MONDAY'S PRE-MARKET EARNINGS TIME & ESTIMATES!)

Monday 12.9.19 After Market Close:

(CLICK HERE FOR MONDAY'S AFTER-MARKET EARNINGS TIME & ESTIMATES!)

Tuesday 12.10.19 Before Market Open:

(CLICK HERE FOR TUESDAY'S PRE-MARKET EARNINGS TIME & ESTIMATES!)

Tuesday 12.10.19 After Market Close:

(CLICK HERE FOR TUESDAY'S AFTER-MARKET EARNINGS TIME & ESTIMATES!)

Wednesday 12.11.19 Before Market Open:

(CLICK HERE FOR WEDNESDAY'S PRE-MARKET EARNINGS TIME & ESTIMATES!)

Wednesday 12.11.19 After Market Close:

(CLICK HERE FOR WEDNESDAY'S AFTER-MARKET EARNINGS TIME & ESTIMATES!)

Thursday 12.12.19 Before Market Open:

(CLICK HERE FOR THURSDAY'S PRE-MARKET EARNINGS TIME & ESTIMATES!)

Thursday 12.12.19 After Market Close:

(CLICK HERE FOR THURSDAY'S AFTER-MARKET EARNINGS TIME & ESTIMATES!)

Friday 12.13.19 Before Market Open:

([CLICK HERE FOR FRIDAY'S PRE-MARKET EARNINGS TIME & ESTIMATES!]())
NONE.

Friday 12.13.19 After Market Close:

([CLICK HERE FOR FRIDAY'S AFTER-MARKET EARNINGS TIME & ESTIMATES!]())
NONE.

lululemon athletica inc. $229.38

lululemon athletica inc. (LULU) is confirmed to report earnings at approximately 4:05 PM ET on Wednesday, December 11, 2019. The consensus earnings estimate is $0.93 per share on revenue of $896.50 million and the Earnings Whisper ® number is $0.98 per share. Investor sentiment going into the company's earnings release has 73% expecting an earnings beat The company's guidance was for earnings of $0.90 to $0.92 per share on revenue of $880.00 million to $890.00 million. Consensus estimates are for year-over-year earnings growth of 24.00% with revenue increasing by 19.91%. Short interest has increased by 9.8% since the company's last earnings release while the stock has drifted higher by 16.0% from its open following the earnings release to be 26.0% above its 200 day moving average of $182.08. Overall earnings estimates have been revised higher since the company's last earnings release. On Friday, December 6, 2019 there was some notable buying of 927 contracts of the $260.00 call expiring on Friday, December 13, 2019. Option traders are pricing in a 8.3% move on earnings and the stock has averaged a 11.1% move in recent quarters.

(CLICK HERE FOR THE CHART!)

Costco Wholesale Corp. $294.95

Costco Wholesale Corp. (COST) is confirmed to report earnings at approximately 4:15 PM ET on Thursday, December 12, 2019. The consensus earnings estimate is $1.70 per share on revenue of $37.43 billion and the Earnings Whisper ® number is $1.74 per share. Investor sentiment going into the company's earnings release has 78% expecting an earnings beat. Consensus estimates are for year-over-year earnings growth of 5.59% with revenue increasing by 6.73%. Short interest has increased by 19.3% since the company's last earnings release while the stock has drifted higher by 2.5% from its open following the earnings release to be 10.3% above its 200 day moving average of $267.50. Overall earnings estimates have been revised higher since the company's last earnings release. On Tuesday, November 19, 2019 there was some notable buying of 916 contracts of the $265.00 put expiring on Friday, December 27, 2019. Option traders are pricing in a 3.7% move on earnings and the stock has averaged a 3.6% move in recent quarters.

(CLICK HERE FOR THE CHART!)

Thor Industries, Inc. $67.77

Thor Industries, Inc. (THO) is confirmed to report earnings at approximately 6:45 AM ET on Monday, December 9, 2019. The consensus earnings estimate is $1.23 per share on revenue of $2.30 billion and the Earnings Whisper ® number is $1.30 per share. Investor sentiment going into the company's earnings release has 69% expecting an earnings beat. Consensus estimates are for earnings to decline year-over-year by 16.89% with revenue increasing by 30.98%. Short interest has increased by 48.1% since the company's last earnings release while the stock has drifted higher by 25.5% from its open following the earnings release to be 16.0% above its 200 day moving average of $58.44. Overall earnings estimates have been revised lower since the company's last earnings release. On Tuesday, December 3, 2019 there was some notable buying of 838 contracts of the $60.00 put expiring on Friday, December 20, 2019. Option traders are pricing in a 10.0% move on earnings and the stock has averaged a 7.6% move in recent quarters.

(CLICK HERE FOR THE CHART!)

AutoZone, Inc. -

AutoZone, Inc. (AZO) is confirmed to report earnings at approximately 6:55 AM ET on Tuesday, December 10, 2019. The consensus earnings estimate is $13.69 per share on revenue of $2.76 billion and the Earnings Whisper ® number is $14.02 per share. Investor sentiment going into the company's earnings release has 76% expecting an earnings beat. Consensus estimates are for year-over-year earnings growth of 1.63% with revenue increasing by 4.48%. Short interest has decreased by 13.7% since the company's last earnings release while the stock has drifted higher by 1.1% from its open following the earnings release to be 8.9% above its 200 day moving average of $1,077.00. Overall earnings estimates have been revised lower since the company's last earnings release. Option traders are pricing in a 5.5% move on earnings and the stock has averaged a 5.6% move in recent quarters.

(CLICK HERE FOR THE CHART!)

Adobe Inc. $306.23

Adobe Inc. (ADBE) is confirmed to report earnings at approximately 4:05 PM ET on Thursday, December 12, 2019. The consensus earnings estimate is $2.26 per share on revenue of $2.97 billion and the Earnings Whisper ® number is $2.30 per share. Investor sentiment going into the company's earnings release has 74% expecting an earnings beat The company's guidance was for earnings of approximately $2.25 per share. Consensus estimates are for year-over-year earnings growth of 23.50% with revenue increasing by 20.51%. Short interest has increased by 44.6% since the company's last earnings release while the stock has drifted higher by 11.2% from its open following the earnings release to be 9.1% above its 200 day moving average of $280.60. Overall earnings estimates have been revised higher since the company's last earnings release. On Monday, November 25, 2019 there was some notable buying of 505 contracts of the $340.00 call expiring on Friday, December 20, 2019. Option traders are pricing in a 3.9% move on earnings and the stock has averaged a 3.8% move in recent quarters.

(CLICK HERE FOR THE CHART!)

Broadcom Limited $316.05

Broadcom Limited (AVGO) is confirmed to report earnings at approximately 4:15 PM ET on Thursday, December 12, 2019. The consensus earnings estimate is $5.36 per share on revenue of $5.76 billion and the Earnings Whisper ® number is $5.47 per share. Investor sentiment going into the company's earnings release has 69% expecting an earnings beat. Consensus estimates are for earnings to decline year-over-year by 7.27% with revenue increasing by 5.80%. Short interest has increased by 22.8% since the company's last earnings release while the stock has drifted higher by 6.2% from its open following the earnings release to be 9.7% above its 200 day moving average of $288.21. Overall earnings estimates have been revised lower since the company's last earnings release. On Thursday, December 5, 2019 there was some notable buying of 625 contracts of the $135.00 call expiring on Friday, January 15, 2021. Option traders are pricing in a 5.2% move on earnings and the stock has averaged a 4.7% move in recent quarters.

(CLICK HERE FOR THE CHART!)

Ciena Corporation $35.00

Ciena Corporation (CIEN) is confirmed to report earnings at approximately 7:00 AM ET on Thursday, December 12, 2019. The consensus earnings estimate is $0.66 per share on revenue of $964.80 million and the Earnings Whisper ® number is $0.67 per share. Investor sentiment going into the company's earnings release has 72% expecting an earnings beat The company's guidance was for revenue of $945.00 million to $975.00 million. Consensus estimates are for year-over-year earnings growth of 26.92% with revenue increasing by 7.28%. Short interest has increased by 66.6% since the company's last earnings release while the stock has drifted lower by 9.5% from its open following the earnings release to be 11.0% below its 200 day moving average of $39.32. Overall earnings estimates have been revised higher since the company's last earnings release. On Friday, December 6, 2019 there was some notable buying of 1,156 contracts of the $36.00 put expiring on Friday, December 13, 2019. Option traders are pricing in a 9.0% move on earnings and the stock has averaged a 10.1% move in recent quarters.

(CLICK HERE FOR THE CHART!)

MongoDB, Inc. $131.17

MongoDB, Inc. (MDB) is confirmed to report earnings at approximately 4:05 PM ET on Monday, December 9, 2019. The consensus estimate is for a loss of $0.28 per share on revenue of $99.73 million and the Earnings Whisper ® number is ($0.26) per share. Investor sentiment going into the company's earnings release has 63% expecting an earnings beat The company's guidance was for a loss of $0.29 to $0.27 per share on revenue of $98.00 million to $100.00 million. Consensus estimates are for year-over-year earnings growth of 15.15% with revenue increasing by 53.47%. Short interest has increased by 15.2% since the company's last earnings release while the stock has drifted lower by 16.3% from its open following the earnings release to be 5.1% below its 200 day moving average of $138.19. Overall earnings estimates have been revised lower since the company's last earnings release. On Tuesday, November 19, 2019 there was some notable buying of 970 contracts of the $210.00 call expiring on Friday, December 20, 2019. Option traders are pricing in a 10.1% move on earnings and the stock has averaged a 8.7% move in recent quarters.

(CLICK HERE FOR THE CHART!)

Chewy, Inc. $24.95

Chewy, Inc. (CHWY) is confirmed to report earnings at approximately 4:10 PM ET on Monday, December 9, 2019. The consensus estimate is for a loss of $0.16 per share on revenue of $1.21 billion and the Earnings Whisper ® number is ($0.15) per share. Investor sentiment going into the company's earnings release has 57% expecting an earnings beat. Short interest has increased by 40.7% since the company's last earnings release while the stock has drifted lower by 14.6% from its open following the earnings release. Overall earnings estimates have been revised lower since the company's last earnings release. The stock has averaged a 6.4% move on earnings in recent quarters.

(CLICK HERE FOR THE CHART!)

Stitch Fix, Inc. $24.09

Stitch Fix, Inc. (SFIX) is confirmed to report earnings at approximately 4:05 PM ET on Monday, December 9, 2019. The consensus estimate is for a loss of $0.06 per share on revenue of $441.04 million and the Earnings Whisper ® number is ($0.04) per share. Investor sentiment going into the company's earnings release has 69% expecting an earnings beat The company's guidance was for revenue of $438.00 million to $442.00 million. Consensus estimates are for earnings to decline year-over-year by 160.00% with revenue increasing by 20.43%. Short interest has increased by 30.9% since the company's last earnings release while the stock has drifted higher by 41.7% from its open following the earnings release to be 2.4% below its 200 day moving average of $24.69. Overall earnings estimates have been revised lower since the company's last earnings release. On Thursday, November 21, 2019 there was some notable buying of 1,000 contracts of the $13.00 put expiring on Friday, January 17, 2020. Option traders are pricing in a 20.0% move on earnings and the stock has averaged a 18.9% move in recent quarters.

(CLICK HERE FOR THE CHART!)

DISCUSS!

What are you all watching for in this upcoming trading week?
I hope you all have a wonderful weekend and a great trading week ahead wallstreetbets.
submitted by bigbear0083 to wallstreetbets [link] [comments]

List of current issues in-game after 10/28/2019 update

As the dark mist starts to rise, the cold starts shivering down your spine, its a sign that Halloween is nearly upon us. Prepare your sweets for the treaters or fear their mighty trickeries!
Should you be more interested in the suggestions, you can find them here:

Suggestions

Are maps more of your thing? Fear no more! This has you covered:

Maps

You can also find the quick rundown of patched and new open issues here:

Patched and new open issues

As per usual you'll find the full list of current known issues existing within CS:GO down below. Enjoy!
 

Bugs

Gameplay related
  • Severe
    • An old one from u/3kliksphilip about fire decals and how they do not reset upon joining official MM. YouTube
    • Bullets penetrating a solid wall or prop before impacting a displacement can carry the damage through a solid distance. YouTube (Thanks u/Dinoswarleaf & for your explanation)
    • Dropped bomb and thrown grenades can block all damage if the bullet hits them. YouTube
    • Glass & other breakable objects doesn't slow down grenades if they bounce off a wall as they break it. YouTube
    • Grenades can fall through displacements if it hits a playermodel close enough to the ground. YouTube (Thanks u/xpopy)
    • Health & money will not be visible next to your name if said player uses the 'Black Star' emoji (★), 'Flowers' emoji (❀) or 'Heart' emoji (♡) infront & behind their names. YouTube
    • If you crouch while walking your inaccuracy will increase for a brief moment before it returns to normal. YouTube (Thanks u/Zoddom, special thanks to SlothSquadron & Altimor for their in-depth explanations)
    • If you hold your secondary fire while shooting any semi-automatic weapon the game will not allow you to shoot more than 1 bullet until you let go of it. YouTube (Thanks u/T-R-Key)
    • It's a struggle to pick up weapons on the ground using your '+Use' key when grenades are lying inside or next to it. YouTube
    • Player and spectator views are out of sync. YouTube (Thanks u/3kliksphilip)
    • Several grenades (entities) will not spawn if the speed of which the player travels at is greater than ~1300 units/s. YouTube (Thanks u/Darnias)
    • The Desert Eagle can recover its accuracy much faster after landing if you quickswitch before taking a shot. YouTube (Thanks u/xpopy)
    • The Hostage hitbox for grenades seems to extend far above the visible model along with allowing players to avoid the flashbang effect by hiding behind them. YouTube (Thanks CoheeBeans)
    • The Tactical Awareness Grenade can get stuck in playermodels, resulting in said player being unable to move until he either dies or uses noclip. YouTube
    • Weapons can reduce damage impacted by HE grenades if it explodes around the dropped w_model. YouTube (Thanks u/wazernet)
    • Weapons with less than 160 u/s movement speed allows you to run silently when you use either '+moveup' or '+movedown' cvars. YouTube (Thanks u/Yossssi4321)
    • When climbing down ladders the game will throw the player off if he walks into a wall, clip brush, displacement or geometry at the same time. YouTube
    • When the team on a losing streak wins a round their loss bonus will be reduced by 2 rounds instead of 1 for the first round they win, all other rounds they win after will function as intended by the CS:GO Blog post. YouTube (Thanks u/xpopy)
    • Your ability to pick up weapons around surfaces seems to be based upon which weapon you already have drawn. YouTube
    • Your head will pass through ceilings that are narrow enough if you crouch while mid-air, causing you to unintentionally give away your position. YouTube #1, YouTube #2 (Thanks u/3kliksphilip)
 
  • Less Severe
    • Ability to make a 1 way smokes anywhere by using player models as a contact point for smoke grenade to rest on while said player is standing in open flames. YouTube, Streamable (Thanks u/D8-42)
    • Chickens are able to block doors from opening the correct way. YouTube (Thanks u/chaos166)
    • Decoy, Snowball & Tactical Awareness Grenade does not count as a thrown grenade for 'sv_rethrow_last_grenade' cvar. YouTube (Thanks u/Jupiter0291)
    • Doors can be opened the wrong direction if 1 player stands in the corner it rotates from while another player opens the door as normal. YouTube
    • Dropped Smoke & Incendiary grenades both keeps rolling away on completely flat surfaces in an unspecified direction. YouTube
    • Grenadepreview for Decoy Grenade, Tactical Awareness Grenade & Snowballs shows the incorrect trajectory. YouTube
    • Grenadepreview trajectory doesn't take into account breakable surfaces. (Glass, vents, metal sheets, etc.) YouTube (Thanks u/_Lightning_Storm)
    • Having 'm_rawinput' set to '0' causes camera flicking which will force your screen to move unintentionally after you close the menu you moved your cursor around in while it was open. YouTube (Thanks u/MichaelDeets)
    • Holding your 'Secondary fire' button while reloading a shell based shotgun (Nova, Sawed-Off & XM1014) will pause the animation/reload until you let go of it. YouTube, Third-person pov (Thanks u/Nuc1eoN)
    • If a player leaves mid round his shadow will remain present on the floor until the next round begins. YouTube (Thanks u/Pimpgangsterz)
    • If a player leaves or gets kicked in either Deathmatch or Arms Race while they are currently dead their ragdoll will not despawn and instead remain present in the map for the rest of the game. YouTube
    • If a smoke grenade lands close to the ledge it will be unable to extinguish the fire. YouTube (Thanks u/xpopy)
    • If you have bound '+use' to a number from 1 through 0 it will not allow you to take control of the bot on your team that you are spectating. Even when that player is dead. YouTube (Thanks u/S1eet)
    • If you switch teams in a quick succession you'll suddenly have the wrong weapon for the wrong team in your hands. YouTube
    • Molotov, Incendiary Grenade and Firebomb doesn't explode or ignite if they land ontop of a skybox texture. YouTube
    • Players counts as a surface, allowing you to plant a floating c4 further from the ledge. YouTube (Thanks u/xEeppine)
    • You are able to shoot while picking up a hostage in both Danger Zone and Hostage Scenario. YouTube
    • You are unable to apply Graffiti to 'Prop_dynamic' surfaces. YouTube
    • You still have control over your character while you're looking at the change team screen. YouTube
 
UI related
  • Severe
    • An enemy player killing you in competitive does not show their team colour in their portrait, making communication between players that uses 'Clean Player Names' and those not using it potentially more difficult. YouTube (Thanks u/AnInconvenientAnime)
    • If you lower the volume of a player, close down the CS:GO profile and open it later to alter the player volume it will reset it back to 100%. YouTube
    • If you were typing in chat at the end of a casual mode the game will unselect the chatbox when vote screen pops up and stop you from typing until you click inside of it again. YouTube (Thanks u/jjgraph1x)
    • Other players in your lobby can see the assigned nicknames for invited friends if they are currently not on the player's friends list. YouTube (Thanks u/gpcgmr)
    • Pressing your 'Enter' key will open the last option you last selected in the main menu. This can be anything from maps to settings in your settings menu. YouTube (Thanks u/Quick_Rotation_Unit)
    • The end-game scoreboard will not display statistical changes that happens when the final player dies at the final round of the game. YouTube (Thanks u/VeNoM666)
    • The scoreboard will become stuck on screen until the user reconnects if the command 'mp_win_panel_display_time' is set to a higher value than '3'. YouTube, GitHub (Thanks u/MoeJoe111 & GitHub user borzaka!)
    • With the new 'Hide Avatar Images' and 'Clean Player Names' options comes a few issues which ruins some aspects of the intended features. Imgur
    • You are unable to type any numbers in between the slider's maximum and minimum values. If you highlight the value's field you'll also but unable to remove or type anything into the box. YouTube
    • You cannot invite a player from your friends list while in-game on official servers, community servers or your own private session. Imgur
 
  • Less Severe
    • A video showcasing rotation inconsistency in the buy menu. YouTube
    • All callouts in CS:GO are translated in certain UI elements where they shouldn't be translated. Imgur (Thanks u/FuneralChris)
    • Certain map badges are being cut on the loading screen. Imgur
    • If a player with the same colour preference as you connects to the game faster, the colour on your CS:GO profile will differ from the one visible in-game. Imgur
    • If you cancel 'Choosing Mode', the green 'Go' button will not return until you click on a map or change tabs. YouTube
    • If you enable 'cl_drawonlydeathnotices' while the MVP screen is visible, the following rounds the MVP screen will remain visible until you disable the command and either team wins another round. YouTube (Thanks u/irememberflick)
    • If you hit your 'Esc' key while being in any of the other categories the 'Dashboard' button will not automatically get highlighted. YouTube
    • If you transfer kills from one weapon to another by using the 'Stattrak Swap Tool' you'll not be able to properly choose which weapon you have equipped. YouTube (Thanks u/LummyTum & u/t0moo)
    • Items dropped during the end of a game sometimes takes up more space than intended, pushing other items out of their frame. Imgur (Thanks u/xpopy)
    • Map groups like Sigma, Delta, Hostage, etc. uses the first map as icon instead of their own respective icons for the different groups. Imgur
    • Monastery's map select is a lot bigger than the other maps in 'Vote to change map' section. Imgur
    • Player names doesn't get updated in the 'Change Team' menu unless the player changes team. YouTube
    • Player names while in a lobby doesn't update unless something in the lobby is altered. (Examples; Player changing colour, Host changing game mode/game settings, Start/cancel MM queue, etc.) YouTube (Thanks u/xpopy)
    • Player names while spectating doesn't update unless you switch back and forth between the player. YouTube
    • Pressing the 'Page up' or 'Page down' keys will make characters, certain weapons & certain cases move around the screen. YouTube (Thanks u/MysterialCZ)
    • Rewinding a demo will stack visual artifacts in the direction living players were looking. YouTube
    • Selecting the auto-sniper slot and then switching to any other weapon category in the 'Loadout' menu will not change the visible selected weapon to the first weapon from that list. YouTube
    • The Arms Race Golden Knife stage is 15, but will skip to 17 as soon as a player finishes the Golden Knife stage. YouTube
    • The Buy Zone icon will not be visible at all while you are playing as a bot. YouTube
    • The death information box position is affected by whether or not you have 'cl_draw_only_deathnotices' enabled. Imgsli
    • The different War Games does not use the already existing icons for the different gamemodes in the main menu, the War Game category itself is also without any sort of icon. Imgur
    • The end-game screen will declare the player with the most amount of points the winner of Arms Race instead of the player that finished the Golden Knife stage. YouTube
    • The end-round UI overlay seems to calculate the grenade damage by using both health and armor instead of only the health like the console & scoreboard does. YouTube (Thanks u/extraleet)
    • The letters you can enable for the 'Mini-Scoreboard' are off-centered. Imgur
    • The Molotov & Incendiary Grenade are missing an icon on the large radar overview to showcase the affected area for spectators. YouTube (Thanks u/minim0vz)
    • The radar image displayed for other players joining your group seems to precache the first checkmarked map in the selected map pool for a brief moment before loading the proper radar image. YouTube
    • The Radial Wheel is invisible when 'cl_drawonlydeathnotices' is enabled. YouTube
    • The 'Watch' tab has a refresh icon in the top-right corner for all the different pages, even the ones that cannot be refreshed. ('Majors', 'Streams' & 'Events'). YouTube
    • The time left during the halftime break can be hidden if you press your button to open the scoreboard. YouTube
    • The 'workshop_publish' and 'workshop_workbench' does not actually stop you from controlling or highlighting things behind said overlays. YouTube
    • Vote screen is not cancelled when a pending vote cannot be succeeded. If another player votes 'No' on 'Vote to kick' then it should automatically cancel the vote, rather than having to wait for everybody else to finish choosing. (Same goes for tactical timeout, scramble teams, etc. When enough players votes 'No')
    • Weapons with 'Loadout Shuffle' enabled will break the 'More' option found within the inspection menu for the stock weapons. YouTube
    • When inspecting a weapon through an 'Inspect Link' the collection for the weapon will not be visible. Imgsli
    • You are able to constantly click on the 'Dashboard' button in the main menu to make it refresh all the time, thus impacting your fps. YouTube
    • You can inspect weapons twice if you manage to click fast enough. YouTube (Thanks u/kennyscrubs)
    • You cannot scroll up or down if you hold the cursor in the middle of the last map banner you clicked. YouTube
 
Miscellaneous
  • Severe
    • Game_text size doesn't scale properly with resolutions higher than 1920x1080. YouTube, GitHub (Thanks u/drunii & all of the GitHub thread users)
    • Kevlar armor doesn't get equipped after purchase if a player is standing too far above the closest surface. YouTube (Thanks u/kingskully & u/NeenJaxd)
    • Light sources from the maps are visible through smoke, making you able to see players who happens to walk in front of them. YouTube
    • The game crashes if you change 'Game_type' or 'Game_mode' in Danger Zone while the zone has spawned and is closing off the map. YouTube
    • The round will be a draw if the Terrorist team is empty with the C4 planted and all CT's are eliminated after they disconnected. YouTube (Thanks u/coolpennywise)
    • You can make certain props invisible by corrupting the checksum for said models. GitHub (Thanks u/kkthxbye-, special thanks to Sparkles for making a great showcase video!)
 
  • Less Severe
    • Both the Aug and SG 553 overwrites the 'fov_cs_debug' values. YouTube (Thanks u/Menal226)
    • Continuously pressing your use button at the 'Practice Range' exit door will stack leave overlays ontop of each other. YouTube
    • It seems like the 'Workshop_publish' tool in CS:GO has limited character support for the description of the Workshop entry when you publish or update something compared to if you just edit the description within Steam itself after upload. YouTube
    • The console commands for sounds are maxed out at '0.6' instead of '1.0'. YouTube, Imgur (Thanks u/FuneralChris)
    • The cvar 'host_timescale' doesn't reset when disconnecting from a server. YouTube
    • When a player joins a session hosted by another player, the host will always get screen flickering for a moment for each individual player connecting to the game. YouTube
    • When you have the ability to interact with the scoreboard it won't disable the scroll wheel, making you perform whatever action you have bound to it. YouTube
    • You are unable to spawn the P2000 through the console unless you have it chosen as a pistol in your weapon loadout. YouTube
    • You are unable to use a controller to navigate Panorama UI, even though the Steam Store Page says CS:GO has 'Full Controller Support'. YouTube, Imgur (Thanks u/Rivitur)
 

Visuals

Gameplay related
  • Severe
    • Certain knives will make the edge of your viewmodel pop into view. YouTube
    • Negev & M249 has bugged draw animations when they don't have any reserve ammo left. YouTube (Thanks to Telsaah)
    • Picking up the same weapon will not remove any applied stickers from the old weapon that are present. YouTube (Thanks u/Nuc1eoN)
    • Pistols that have run out of bullets will not have the chamber open if you switch your gun back and forth or start inspecting said weapon after it has been emptied. YouTube (Majority of the pistols that are designed to stay open doesn't even let the chamber stay open to begin with)
    • The decals from firing a Zeus x27 will be visible if you switch weapons quick enough after you've taken the initial shot from an AWP for instance. YouTube
    • The Desert Eagle does not eject a shell for its final shot in the clip. YouTube (Thanks u/poke5555, ZooL's explanation)
    • The particle effects for shooting different surfaces does not work well with distances, if you start shooting far away they won't work on close distance and vise versa. YouTube (Thanks u/3kliksphilip)
    • You are able to see the muzzle flash from another player through a solid wall if he stands close enough. YouTube (Thanks u/CONE-MacFlounder)
 
  • Less Severe
    • A few weapons does not cycle their inspect animation properly. YouTube
    • Any weapon will glitch out if you switch from one weapon while holding primary fire and let go of it when your second weapon is drawn. (Only works on servers where you are not host) YouTube (Thanks u/xdavidy)
    • Arm clips through the jacket sleeves when certain knives & weapons are drawn. Imgur Knives, Imgur Weapons
    • Hand clips through jacket sleeves when either Bayonet, Butterfly or Flip knife is drawn. YouTube
    • Mac-10 shows bullets in the chamber when there are none left in the clip. YouTube (Thanks u/-ZooL-)
    • Stickers doesn't reflect their wear properly on the world model for weapons. YouTube (Thanks u/Klemenjecar)
    • The Beretta that is being carried in the holster does not have your current skin applied to it. Imgur
    • The 'Breach Charge' and 'Bare Fists' draw animations feels a bit lackluster compared to the other weapons in CS:GO. YouTube
    • The CT's draw SMG's from their back in third-person, although they carry all SMG's on their chest. YouTube
    • The Dual Berettas should be excluded from the 'viewmodel_offset_x' cvar as it doesn't take both pistols into account. Imgur (Thanks u/jayfkayy)
    • The fire effect from molotovs will be visible at the bottom of your screen when lit. YouTube
    • The Golden knife draw animation is misaligned. YouTube
    • The Golden knife only has a T variant for the w_model, while the material used for the hud is from the stock CT knife. The knife is also not placed properly in the player's hand in third-person mode. YouTube, Imgur
    • The inspect animation for Talon Knife will bug out if you hold primary and secondary fire on any grenade prior to switching to the knife. YouTube (Thanks u/KnightyCS)
    • The M4A1-S has its safety enabled. YouTube (Thanks u/-ZooL-)
    • The SSG 08 hands are not properly connected to the weapon's stock. Imgur (Thanks u/jayfkayy)
    • The suppressors on both USP-S and M4A1-S seems to mirror its start and end positions when the attach/detach animations start & end. YouTube
    • The unsuppressed M4A1-S does not have texture on the inside of the barrel. Imgur
    • Weapons will flick at end of their inspect animation if you hit your reload button while you were inspecting it. YouTube
 
UI related
  • Severe
    • A hud element to showcase whether a weapon is in burst or automatic mode is missing from the simplistic hud style. Imgur (Thanks u/BearCorp)
    • Generating a 'Nav Mesh' for your map will not display any progress from Panorama UI in-game. YouTube (Thanks u/3kliksphilip)
    • Suiciding after getting hit by a player will make your name appear grey instead of your respective team colour in the killfeed. YouTube, Imgur
    • The animations are misaligned when showing/hiding your Wingman & Danger Zone rank. YouTube
    • The button you use to open change teams menu with is unable to close said menu. YouTube
    • The lobby chat cuts in half if the right panel is extended while 'Confirm Match' screen pops up. Imgur (Thanks u/RekrabAlreadyTaken & u/Rise_Of_War7)
    • The new 'Victory' marks are missing their handles. Imgur
    • The radar overview rotation smoothness after panorama release is tied to the server's tickrate. YouTube (Thanks u/lemuelkl & u/4wh457)
    • When taking control of a bot, all purchases or kill rewards will not be reflected properly to the bot's economy until after the round has ended. YouTube (Thanks u/sracelga)
 
  • Less Severe
    • A compilation of remaining weapon inspect issues I've noticed. Imgur
    • A few guns that changes view for certain stickers will flash on the screen for a brief moment before the animation starts. YouTube
    • A few of the maps that uses the old 'Radar Overview' style have yellow dots smeared over it when loading into the map. Imgur
    • A few of the options in the settings menu does not get highlighted when you hover your cursor over them. YouTube
    • Certain 'Profile Rank' names are too long and will appear behind the rank icon itself on the level up screen. Imgur
    • Clicking the 'Next position' button while the gun is rotating will make the gun skip its animation. YouTube
    • Hud, radar, radar names, etc. are all visible in the Panorama buy menu, whereas previously in SFUI it was not visible and looked cleaner. Imgsli
    • Selecting 'Search for item' doesn't automatically highlight the field so you can type anything right away. YouTube
    • Shadow daggers have an odd inspect panning. YouTube
    • Some languages with longer or shorter text have the information icon move while switching between burst fire and semi-auto mode. YouTube
    • The animation for 'Float Value' and 'More' option is delayed when going back to the weapon from playermodel view in the inspection window. YouTube
    • The blinking red light around the radar after bomb has been planted does not respect the host_timescale speed. YouTube (Thanks u/dryestfall2345)
    • The button able to let you borrow/stop borrowing other player's music kits are automatically closing the CS:GO profile when you click it instead of doing what 'Block communication' does. YouTube
    • The button allowing you to borrow a music kit has 2 different sizes to their icons. Imgsli
    • The character select frames are not fully transparent. YouTube
    • The end-game screen statistics for your total victories and rank are located at different positions when ranking up compared to simply finishing a game. Imgsli
    • The hud elements to showcase a player's flash duration for spectators are absent from Panorama UI. YouTube (Thanks u/VicNDF)
    • The image for majority of the stock weapons are positioned differently than the aftermarket ones. YouTube
    • The images for Name Tag, Stattrak Swap Tool, Case Key, Cases, etc. feels very low-res for Panorama UI's standards. Imgur
    • The inspect panning for a lot of the 'Collector Items' (Major Trophies & Coins) are wrong. YouTube
    • The loadout section of the UI has some buggy properties to it, wrong team being shown, flashy weapon icons when clicking same weapon/team over and over, no sound when switching between the two team loadouts, etc. YouTube
    • The location of money while you're in the buy menu is not in the same location as it was before you entered. Imgsli
    • The 'Looking to play' button doesn't have the fade in/out effect the rest of the buttons in the main menu have. YouTube (Thanks u/solar-titan)
    • The MP5-SD and MP7 can rotate 360° when applying a sticker, while any other weapon has limited view. YouTube
    • The names are cut off on MVP screen if they're too long, whereas before on SFUI they were not. Imgsli
    • The player profiles for your allies and friends found in 'Your Matches' positions itself in the wrong area when the match isn't the latest one, while it does the opposite when its in 'Downloaded' and affects every single player that was present in that match. YouTube
    • The rank up animation for both skill group and profile XP haven't had its background effects fully transparent ever since Panorama was released. The icon for the Profile XP also does not properly move into its intended position. YouTube
    • The social feature icons are appearing and disappearing instantly when you close or open the sidebar instead of smoothly fading in and out. YouTube
    • The team equip icon for Graffiti, Music kit & Medals shows only the CT icon in Panorama instead of the generic grey one that existed in SFUI. Imgur
    • The 'Watch' tab doesn't use the new Dust II icon. Imgur
    • With the Sirocco update it seems as if the visual artifacts that were initially fixed on the 3/13/19 update has returned on a few of the rank icons. Imgur
    • You can see spectator only features after the warm up has ended if you previously had the scoreboard open before the game started. YouTube
    • Your pins will disappear and reappear while changing your competitive team colour. YouTube
    • You're unable to interact with Music kits the same way you can do with medals while inspecting. YouTube
 

Sounds

Gamplay & UI related
  • Severe
    • Certain surface sounds will default back to concrete on dedicated servers (Valve hosted & Community hosted), while in private server hosted through a player the sounds works as intended. YouTube, Imgur
    • The falloff distance at which you cannot hear someone pick up a hostage seems to be near non-existent. YouTube
    • The grenade ear ringing sound you hear when affected by certain grenades ignores whether you are tabbed into the game or not. YouTube (Thanks u/extraleet)
    • The Terrorists are unable to announce that they're a throwing an incendiary grenade. YouTube (Thanks u/nicemelbs)
    • The 'Tools Clip' brush doesn't make sounds when the C4 lands ontop of it. YouTube
    • Third-person sound does not play when you attach/detach a suppressor. YouTube
    • You can hear the breathing from the hostage as if you were carrying him, even though you're not. YouTube
 
  • Less Severe
    • Changing lobby join permissions doesn't give the user a sound notification. YouTube
    • Continuously clicking on maps or map groups will generate a sound, even for maps & map groups that cannot be unselected. YouTube
    • Graffiti sound doesn't play properly for the player that applies it if he switches weapons, reloads a weapon or scope with any sniper while its playing. YouTube
    • If you inspect a music kit in the main menu while you queue for a match it will alter the 'Main Menu Volume' setting as your client starts connecting to the match. YouTube (Thanks u/Sagurii)
    • Music Kits you can preview from the main menu only plays the music in the right speaker instead of both. YouTube
    • Opening steam overlay with overlay music at 0 will stop the music and start it from the beginning instead of pausing/resuming. YouTube
    • The character voice lines for some models does not play in the main menu when you select them. YouTube
    • The out of bullets sound plays the same way on semi-automatic, burst fire and bolt action rifles like it does with fully automatic weapons. YouTube
    • The sound when selecting the different tabs in 'Watch' will also make the refresh sound at the same time in 'Your Matches', 'Downloaded' & 'Live'. (I'd also like to suggest making the refresh sound for 'Your Matches' & 'Downloaded' the same as 'Live' because its easier on the ears) YouTube
    • The turrets in Danger Zone has an M249 as a model, but the sound it plays while firing is from the Mac-10. YouTube (Thanks u/-ZooL-)
    • Throwing a firebomb uses the wrong announcement voice line, instead of the normal incendiary/molotov one it uses the one intended for HE grenades. YouTube
 

Holidays

  • Halloween
    • A ghost counts as a surface and will lower the damage output of weapons if they stand in front of you or your enemies while bullets are being traded. YouTube
    • If you climb a ladder as a ghost you'll lose the lower gravity you originally gained from becoming a ghost. YouTube (Thanks u/charlocharlie)
    • If you fall off certain maps as a living player you'll bypass the death barrier that's supposed to force ghosts into spectator mode. YouTube (Thanks u/3kliksphilip)
    • If you switch teams while you're a ghost, you'll suddenly have the freedom of spectator mode as a ghost. YouTube
    • The Spectral Shiv does not have an icon anywhere on the hud. Imgur
    • The Spectral Shiv doesn't have a complete w_model, which results in error messages around a player if he picks one up and holsters it. YouTube
    • The Spectral Shiv is invisible if it gets dropped as there is no '_dropped worldmodel'.
 
  • Winter Wonderland
    • Having Snowballs and HE Grenade in your utility will make you unable to properly scroll through your grenades as they currently share the same slot. YouTube #1, YouTube #2
    • The size of the snowball in third-person is a lot larger than what seems intended. YouTube
    • You are able to pick-up snowballs in competitive mode as long as the map is snow themed & the server has the correct holiday enabled. YouTube
    • Your own snowball makes an impact sound if it hits too close to yourself. YouTube (Thanks u/3kliksphilip)
 

Danger Zone

  • Gameplay
    • Hostages in Danger Zone should have a different outfit so they cannot be confused for a player at longer distances. YouTube (Thanks u/SibUniverse)
    • If you restart a custom Danger Zone mode without changing the map all players will be unable to choose a starter perk. YouTube
    • The new Danger Zone melee weapons (Spanner, Axe & Hammer) all uses the normal knife hitbox for impact when throwing the different melee weapons. (Thanks Afro-Sam for showcasing this)
    • You are unable to pick up ammo from ammo boxes if utility like kevlar vest is nearby. YouTube (Thanks u/TheCrazyabc)
    • You can throw melee weapons like Axe, Hammer & Spanner instantly while attacking if you hold secondary fire while using the primary fire. YouTube
    • You still have control over your character to jump, crouch and rotate even when you are in 'Drone Pilot' mode. YouTube
 
  • UI
    • Several item descriptions are taking up space over the map instead of using the available room on the right side of the screen. YouTube
    • The 'Automated Sentry' does not have their own respective UI element for killing a player, instead it'll be shown as a suicide. Imgur
    • The location of money in Danger Zone is higher up on the screen when you have no enemy counter compared to its usual location with the enemy counter present. Imgsli
    • When scoping in with sniper rifles the Danger Zone effect on your screen will not be visible. YouTube (Thanks u/Badshah57)
 
  • Visuals
    • A dropped tablet does not showcase whether or not it has the 'Drone Pilot' upgrade. Imgur
    • The Axe, Hammer & Spanner shakes the camera unpleasantly much & the animation does not loop well. YouTube (Thanks u/jjgraph1x)
 
With all of this said, I would like to applaud the CS:GO devs for their constant support to the game over the years ever since the original release back in 2012. I am very excited to see what they have planned for the future!
Keep up the incredible work and Happy Gaming! :D
submitted by bonna_97 to GlobalOffensive [link] [comments]

List of current issues in-game after 7/31/2019 update

As the days of Summer nears its end, Autumn stands ready to take over with its chilly trend. Hope everyone part of the CS community had a relaxing and fun vacation where you got to rest your mind in preparation for another incredible season of commemoration!
You can find the quick rundown of patched and new open issues here:

Patched and new open issues

As per usual you'll find the full list of current known issues existing within CS:GO down below. Enjoy!
 

Bugs

Gameplay related
 
 
UI related
 
 
Miscellaneous
 
 

Visuals

Gameplay related
 
 
UI related
 
 

Sounds

Gamplay & UI related
 
 

Holidays

 
 

Danger Zone

 
 
 
Map Specific
 

Maps

Bomb Defusal
 
 
 
 
 
 
 
 
Hostage Scenario
 
 
 
 
Wingman
 
 
 
 
With all of this said, I would like to applaud the CS:GO devs for their constant support to the game over the years ever since the original release back in 2012. I would also like to commend them for all the issues they've resolved since Panorama was first introduced to CS:GO over a year ago. I'm very excited to see what they have up their sleeves for the future!
Keep up the incredible work and Happy Gaming! :D
submitted by bonna_97 to GlobalOffensive [link] [comments]

Ricoh MP W7100SP/8140SP - High-speed and high productivity for high volume users Offworld Trading Company Introduction - Let's Play Tommy Boy (10/10) Movie CLIP - Tommy vs. the John (1995 ... Extended Warranty refund?  How To  JoeteckTips Company specializes investing in Crytocurrencies, Precious Metals, and IRAs-A grand slam!

Over 50 Trading Platforms & 4 Data Feeds Available ( CQG, TT, Rithmic, CTS ). AMP Global Clearing is a Chicago-based Futures Commission Merchant (FCM) providing access to the global electronic futures markets for Individual Traders, US & Foreign Introducing Brokerages, CTAs, 3rd Party & API Developers. MP Auto Trading Corp Select Motor Car of Gainesville THE WAY Auto Export, Corp Mp Auto Trading is a Florida Fictitious Name filed on September 25, 2015. The company's filing status is listed as Active and its File Number is G15000098753. The company's principal address is 1477 W Landstreet Rd, Orlando, FL 32824. The company has 1 principal on record. The principal is Mp Auto Trading Corp from Orlando FL. A thousand years hence, the telephone and the motion picture camera may be obsolete, but the principle of the rotating magnetic field will remain a vital, living thing for all time to come. MP Auto Trading Corp is a used car dealership in Orlando, FL. 1477 W Landstreet Rd, Orlando, FL 32824. 321-299-9004. MP Auto Trading Corp. 1477 W Landstreet Rd. Orlando, FL 32824. PHONE: 321-299-9004. Pay Online. Inventory Specials. Choose from our wide range of inventory! Inventory is updated frequently so check back often.

[index] [4785] [2655] [2296] [2423] [4281] [7161] [5611] [233] [2490] [1125]

Ricoh MP W7100SP/8140SP - High-speed and high productivity for high volume users

Nikon D7200 24.2 MP Dual Zoom Lens Kit: ... Sun City woman tries to get refund from car warranty company - Duration: ... DO NOT PAY at Car Dealerships - by AUTO Expert: Kevin Hunter 2020 ... Start Your Day Trading Journey Today. Register for My FREE Webinar & Receive My Best Selling Book: https://warrior.app/day-trade-workshop If you have ANY que... Big Tom Callahan (Brian Dennehy) is the street-smart owner of a company that makes auto parts, and one day he'd like his son Tommy Callahan III (Chris Farley) to take over the business. Trouble is, Tommy Boy is a fat, dim-witted slob who took seven years to get a business degree and has no idea how to run a business. Offworld Trading company is a cutthroat economic strategy game out now: ... Offworld Trading Company Zultar Ranked MP #1 - Duration: 1:17:06. Mohawk Games 11,704 views. 1:17:06. MP Materials going Public Via Fortress Value Acquisition Corp FVAC Stock. I take a look at MP Materials which is the largest US based rare earth mining and processing facility and they are ...

https://forex-arab.crypto-currencyexchanges.trade